The problem is that you might not be able to create artifacts, and you might run out of resources, which depends on how long the game lasts. Also, the faction leader and the hero have a great ability that speeds up the turn. Therefore, the centaurs will move several times, and with Wrath of Blood, they will cut down any stacks of mages, and even a well-developed ballista with fire arrows won't let you relax. The mage can be saved by Darkness, or Chaos with Pyromancy. Well, it also depends on the artifacts and spells. A Hagga at level 25+ is overpowered. I have a friend who only plays as an Orc, and nothing else. So I know that Orcs are very difficult to defeat. In general, you need to take units with high initiative and use Darkness or a very strong Chaos.
The longer the game lasts, the less chance the Orc has. He can definitely rush the academic, but winning in the late game is questionable. By that time, there will be enough knowledge and resources for Minotaurs.