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Thank you very much to the author for using the "Custom" and "Rage" functions, which limit the number of units until the very end of the game – this is a great and correct idea.
That's exactly what I didn't do. I initially set a certain number of units, for example, a random number from 200-400, and they then gradually increase in number depending on the difficulty level you are playing on, for example, on the "Hero" difficulty level, it's 11% per week. But by the middle of the game, this is all really leveled out because your army and its characteristics grow much faster. At level 25, you can defeat 200-300 fighters guarding an artifact even without any losses. For example, playing as Lucretia, I can kill 300 titans with 300 vampires without any losses, or if you have a vampire or summoning spell, then you can play without any losses with any faction (that's why I put elementals and undead in some places for balance). This is done so that there is a reason to carry your entire army with you and so that there is at least some challenge in fighting mobs, as well as to quickly gain a late-game level.
Leave your feedback on how you see this map and what you would like to change or add.