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I played with a friend for 2 and a half hours on Veteran difficulty. I'll say right away that the large number of ghosts and 3rd-tier golems at the bridge, as well as the horde of titans guarding a one-way portal, seemed like a huge army to us. However, by the middle of the game, we realized that this was normal and how it should be – the AI still managed to break through and come to us, and by the middle of the game, we could also break through this passage through the bridge. Huge thanks to the author for using the "Custom" and "Rage" functions, which limit the number of units until the very end of the game – this is a great and correct idea. We haven't finished the game yet because my opponent, due to making mistakes at the beginning of the game, has almost no decent army, unlike me and the two AI players – so it's quite possible that someone will go after the artifacts (why not?). I even think that if the AI had pushed us, one of them would have entered the Dragon Utopia, for example. So, the map gets a 4 out of 5 rating at the moment – the idea with the portals is one of the best – this is exactly what we wanted to see on this map. I think that it is possible to create a separate version of the map with medium-level protection of mines and portals – then on Hero or Veteran difficulty, a very long chase after enemies and random loss of castles will be ensured for both the AI and the players (it would be especially cool with human players). In general, we more or less liked the map; once again, huge thanks to the author.