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Ideas and suggestions.

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#71
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Ugh, darn!
As it turns out, people have been trying to implement similar ideas for a long time.
I haven't seen anything quite like these ideas about the game's core mechanics yet.
We could introduce a dependency for some units on the cardinal directions.
1) For example, the Southerners (Phoenixes, Dragons, Fire Elementals, Ifrits, all fire-based or fire-related units) start to suffer on snowy terrain (around the Titan's castle). In addition to skipping a turn due to low morale, a Phoenix might skip a turn because it's taking sick leave, as it caught a cold in the snow. The same applies to Giants, Titans, and snow units on fiery terrain.
2) Replace the Thief Hut with a tavern with prostitutes who, for 100 coins, reveal information about enemy heroes.
3) Replace the Fountain of Luck with a brothel for officers. In it, you either get +3 morale, or -3 if the ladies were "unfavorable" to the officers.
4) We could develop the plague idea, turning it into diseases. An army moves through snowy terrain (Titans, mechanical, and undead units are immune to snow). With some probability, let's say 2%, one of the stacks might get sick and decrease in number.
4) When visiting a looted crypt, there is a chance of a collapse and the loss of some units.
5) Some neutral creatures might demand payment or engage in combat for passage.
Perhaps one of these ideas will be appealing, or, I hope, it will inspire the developers to come up with a new idea
Бывают такие секунды, когда все решают минуты. И длится это часами.
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