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You mentioned ghosts (the AI supposedly "cheats," and the ghosts it controls hit more often than yours:smile35:). I explained what the problem is (usually).
I understood your explanation. Well, if that's the case, then that's the case. Here, I start a battle against ghosts, whether they are controlled by an enemy hero or are just neutral. In most cases, the probability that my ghosts will miss the enemy ghosts on the first turn is in favor of the latter, and vice versa, the probability that they will hit my ghosts on the first try is again in favor of the latter. And I observe this pattern in every playthrough of the campaigns. In the original game, however, the misses of allied ghosts against enemy ghosts were simply overwhelming; I mean that after each hit, the next attack was always unsuccessful. With the enemy ghosts, on the other hand, after each hit, the second attack was usually successful. In "Lords of the Realm," the alternate-gray ghosts missed less often, meaning the situation leveled out so that both the first and second attacks against them, even by non-allied ghosts or any other creature, were usually successful, as was the attack against allied ghosts, which had the same chance of success as against a human.