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#42
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Honart;85777
I do it this way: MAGE - ALL MAGIC EXCEPT NATURE AND DEATH, warfare, leadership. Then, depending on the choice! (IF THE MAGE IS A NECROMANCER, I give him death magic but won't give him nature magic, and if the mage is a nature mage, I'll give him nature magic but not death magic). And for warriors: everything that isn't magic, and when all the previous abilities are learned, I take the magic of his faction!!!

I think it's not necessary to take two heroes in a party! (experience is divided in half)
In my opinion, you should only take a mage in a party, as there is a lot of useful stuff for them in the game!
It seems to me that you are depriving the nature mage of his most effective weapon.
I'll try to level up Demonology for him, and you'll see the EFFECT (try it).

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