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#100
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Dirty_Player
I suppose, to keep Simultaneous Turn Order as a competitive advantage of HoTA.
The world is ruled by ideas, and they are valued in it!
The idea of simultaneous turn order is as old as Tournaments; it's as old as the transfer of troops/artifacts, for example.
I suppose that the team that created HoTA is not going to usurp the idea of Simultaneous Turn Order just because they were the first to implement it.
Just as HW is not going to give up on the idea of promoting HoTA, even though it is supposedly a competitor to the currently played SoD.
I suppose that the authors of HoTA believe in the merits of the ideas of their own product, which has a bright future!...

...but in the present, it's still SoD.
And the contribution of the HoTA team to it is also undeniable; many people have actually returned to Heroes because of the HD mod!
And the example of Simultaneous Turn Order in HoTA will inspire programmers – true connoisseurs of the Game – and they will sooner or later do the same in SoD.
And it is not excluded that this will happen before HoTA can take a leading position.
And where will the advantage go?

So it is better for everyone if this is done by the respected developers themselves, especially since the second question was precisely about gratitude from the players for this ;) I suppose that this will not be a problem)).

P.S.:
However, cutting down on Necropolis is an undeniable competitive advantage)).
And for a soft landing of people on HoTA, simply adding checkboxes for its objects, a la zeppelins/workshops, and other towers, would be enough, and they could somehow do without Gosha, he is banned in SoD, poor guy.
So, are we waiting for HW-rules for HoTA?
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny