Perhaps it would be more accurate to say not "lost," but "was killed."
That is, if a player makes mistakes, executes villagers, kills villagers, guesses roles incorrectly, uses clues poorly, abuses drugs throughout the game, and then loses due to percentages.
We're talking about immunity to execution, if that's what you mean.
Added 4 minutes later
Yes, if we take Ve-He as an example, then, well, only the mafia could like the set with a million protections against executions and Oban, who eats without clues.
Second, I think I'm the only one who thinks Oban was the weakest mafia role in that set...:(:(:(
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).