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And in that case, imagine if all percentage-based units also had defenses.
I imagined. Because of various immunities, as many as 5 kills were missed during the game. But all the "percentage-based" units, except for the last two, were killed by attackers. What would one-time defenses give instead of percentages? Well, basically nothing, except that the winner would be determined by a dialogue between the Heroist and Sivas and a decision by Koshi, and not by a coin or whatever you tossed when you were eliminating the Heroist... :smile51:
Added 2 minutes later Daoshi
Unless the GM tweaks the numbers to "balance" the situation.
The more I read Arandor, the more I suspect that this is exactly what is happening...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).