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Well, I'll write about the game.
After the first night, when Gur wasn't killed, for about the first half of the game, he was considered a Paladin because we managed to link him to some evidence, but there was no feedback, so I didn't write about it in the thread, especially since someone else had already accused the Shaman. And then, we found evidence against the Mentalist with feedback. Plus, Gur's behavior was suspicious, but the fourth night clarified everything, and before his execution, we were already thinking that he was an Orc or a Dwarf who was invulnerable on the first night because he used a double kill.
On the second night, we used our ultimate ability on Emeroll because we thought she was a Lizardman who came to the Naiad, and the Naiad came to him. This seemed logical because the only block was on me, and it's pointless to skip a turn for a Lizardman. We used the ultimate ability specifically because we thought that others would think the same way and come to check/kill Emeroll.
We realized that the Lizardman was cursed only sometime after the Mentalist's execution.
On the third night, we noticed that there was no protection against the Paladin on the first night. We decided that this was logical if the Warlock had immunity on the first night in the manatime. By that time, the list of immune players was already not very large, so we went to kill Hainess, as the most suspicious. At the same time, we blocked the Mentalist because, like Master, we thought my guess was correct. We cursed Sivera just like that, for which Arandor scolded us later, reproaching us for the irrational use of the curse.
On the fourth night, we initially wanted to continue killing according to the same logic as the previous night, but then everyone suddenly liked Alex's idea to kill Morning because he was suspected of being an Elf. And they were right, they killed not an Elf, but a Defender, a percentage player, albeit a cursed one. We thought for a long time about who to steal the voice from, much longer than who to kill. Arandor got tired of waiting and said that stealing the voice doesn't really matter, but thanks to this, we realized the next day that the Shaman is not a Sorceress, because she has immunity to dark magic, so...).
On the fifth night, we blocked Kosh because I came up with another false guess with feedback, and we thought she was a Warlock :o. We killed Nairu with dark magic because the Heroist suspected that she was a Templar, because she seemed to have revealed herself somewhere, but I don't remember where anymore...
On the sixth night, we wanted to kill Nairu again, as we thought she was a Spirit, but then it turned out that the Witch had spoiled the Heroist, and now he couldn't kill, and there was no one else to kill... In general, we decided to try to get rid of the curse by redirecting the supposed Warlock and someone else. We guessed correctly with the Sorceress, but the block was redirected to himself, essentially leaving no peaceful roles for the Heroist. During the day, we were very afraid that he would be executed and our team would end, but the town again messed up and executed the Templar.
On the seventh night, we faced a choice - to take a risk and try to kill the Spirit, who, in theory, should have already known that the Heroist was a Mafia member, provided that he guessed who the Elf was, and therefore could not return his protection at night in order to use his ultimate ability on the Heroist during the day; or to save ourselves from the Elf, who could have visited the Heroist if he had been reading the newspapers carefully.
We considered the second option less risky and redirected Sivera, who we identified from the clues, and Vish, in whom we guessed the Naiad. But in principle, it was pointless because the curse was transferred from the Heroist to Vish on the previous night, and the manipulation did not work because the Naiad did not move.
Well, everything is clear about the last night, the percentages didn't save us :(