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I would also remove the immunities for the first night, by the way.
By the way, regarding the first-night immunities. In this game, for example, we started calculating negative effects based on a list of immunities because there was no protection against negative effects on the first night, and we would have killed the Mafia player based on that logic if they hadn't reached me first. Considering that the list of immunities, no matter how large it is, rapidly decreases, it turns out that first-night immunities can, to some extent, reveal a player's role. But this is tied to Mafia defenses; perhaps it's better to simply make them non-displayable.