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And all these percentages, or some abilities, are more of an important detail of the role than anything else. If you remember Juggernaut from the X-Men, who had 75% defense, then the percentages are based precisely on that. If he had a one-time defense, he would survive once, and then he would easily die from some weakling, although, according to his real abilities, it is very difficult to kill him, and therefore giving him a one-time defense is not very good. The same applies to maniacs, because it is often difficult for them to survive, so the paladin in the 73rd game also had 75%, and thanks to his weapons/abilities.