Look in RPGStats. Try 3; at level 25, this will mean that creatures start with 75-100% accumulated turn (instead of 0-25%), and above 25, the hero is unlikely to level up further. It will be amusing that the turn order of Wing's creatures at high levels will be determined by randomness to a much greater extent than by initiative - because the start is very close to 100%. With morale, even a rush strategy can be achieved.
While simultaneously increasing the cost of these spells, because they are too powerful, and reducing HP was introduced by the developers to prevent spamming with these spells.
No more than 1 round. It will not be possible to reduce the effect of the tent, but its initiative can be reduced. However, what is wrong with increasing the tent's ammunition - the player has a motivation to prolong the battle with neutrals in order to restore losses.
I meant only the damage of archers, not lives. A lucky mage is 6 perks for one effect; it's hardly worth it - this is not the most popular build for a necromancer.
1. Yes, I meant the damage of archers.
2. The calculation for resurrection and raising can be reduced to 80% of the current value; the cost can also be increased, but the effect of reducing HP - what is this nonsense (by analogy with the reduction of HP when resurrecting, why then does HP not increase from impact magic so that they don't spam it either:smile04: - I'm just kidding, but still, we need to try to remove this effect of reducing the squad's HP - I just can't come to terms with it, no matter how hard I try)
3. Okay - you convinced me about the tent:smile15:
Added 8 minutes ago
PS: I don't level up machines at all (probably that's why I don't see anything special here...), but this question has been raised in many topics, and many people wanted to increase the tent's ammunition, but okay.
Added 13 hours 41 minutes ago
Look in RPGStats. Try 3; at level 25, this will mean that creatures start with 75-100% accumulated turn (instead of 0-25%), and above 25, the hero is unlikely to level up further. It will be amusing that the turn order of Wing's creatures at high levels will be determined by randomness to a much greater extent than by initiative - because the start is very close to 100%. With morale, even a rush strategy can be achieved.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...