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The weakest castle in Heroes of Might and Magic IV!

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#481
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Alexeagle
Life is good because of its versatility; it is approximately equally strong at all stages of the game, and perhaps there are no particularly unfavorable opponents for it.
It is not easy to choose the weakest faction in the fourth game. The developers maintained the balance. Perhaps the "fans" of this game will throw rotten vegetables, rotten eggs, and negative reviews at me for such words, but I still believe that Chaos is the weakest. The starting units are weak; well, the Bandit can still be useful at higher difficulty levels; a couple of stolen resource piles really make a difference, and he runs fast, making him a good scout... But who will fight? The hero? He is much weaker than the Barbarian at level 1. He hits harder, takes less damage, and doesn't run out of mana. There are also not many prospects for magical development; they are all just hit-and-run units. As a result, a Priest in combination with a Knight will have twice as strong an army with the same number of units. By the way, the second level doesn't cause much delight either, although it is better than the first. But the Nightmare is good, but you have to survive until then...
And the Rogue... Unlike the Mage, he needs at least 3 levels: one for advanced scouting, and the second for advanced stealth. Only then will he be able to deceive at least someone. And he is even weaker in battle than the Mage. Unless on gigantic maps with very strong guards, he has a chance; experience from stealth will start to accumulate more or less.
At the start, Chaos is considered the favorite, while Life is the underdog. Chaos deals damage with magic; the benefits of the 2nd and 3rd level Fire Bolt and Lightning spells are too strong. But it is difficult to play as Life without losses; all units except Angels have little health, and healing barely keeps up...
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