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By the way, I recently came up with a plot idea for the world of Erathia, and I've been thinking about how to implement the mechanical and narrative aspects. The idea has evolved into this: there's something like a distant overseas colony; the colonizer is Illianar, after significant changes; the players start in this very colony, and one of them (either the player creates a corresponding character or I/the other players choose one) is appointed as the leader by the authorities (and therefore manages the colony's resources, etc.). Since the budget will be extremely limited (largely due to the fact that the state doesn't prioritize this endeavor), the success of the whole undertaking will depend not only on the appropriate decisions but also on the actions of all the players as a whole (they will be significantly stronger than ordinary characters, but not excessively so). I won't go into details, as it's just in my head, and I'm not sure if I've regained my desire to work on the mechanics (it will have to be significantly rewritten), plus there are already enough potential games in the pipeline, which is a good thing.