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The Hero's Path

#194
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Decided to replay the game from the beginning, using the licensed version of Heroes. All the bugs disappeared. To be honest, before this map, my favorite was "Journey." Now, it's "Path of the Hero." Huge respect to the author! It's a pity that there won't be a sequel... Since the map will be updated, I'll post my suggestions and inaccuracies that I encountered while playing the GAME: 1. The old shipwreck near the Asylum in Archilde cannot be picked up (but maybe that's intentional). 2. At least for me, the exits from the Blackrock, Necromancer, and Devil caves don't work. All the others work normally. 3. The "Summon Ship" spell – if you don't buy it from the Elf in time and use her for the Mage Guild, you won't find it anywhere else => it's impossible to complete the Khan's quest "Incident on the River." I tried to buy a ship at the shipyard on the other side of the bridge, sailed around, sailed around – the elementals still didn't appear... 4. I agree with the suggestion that something needs to be done with the potions. There are many of them in the shops, the prices are low, and the effect is amazing. There is no incentive to develop alchemy. I think that the prices in the shops should be 10 times higher, while reducing the strength of the potions. 5. Again, my opinion is that a dialogue should be added when attacking Captain Bonivur, about what a scoundrel he is, etc. And finally, here are my achievements, which show that it is quite possible to complete the game in a year (approximately 50 days of this game), if you first buy logistics and then replace it with leadership from the mentor (the drop rate is very high).
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