It's a simple calculation - 200 Hippogryphs and 5000 Skeletons in one go, while leveling up the hero. And 200 Hippogryphs is actually achievable! I've done it, and please note, not at the end of the game (it's about luck with the castles). But I only managed to get about a thousand or two Skeletons. C'est la vie, although I admit I haven't played with them much. Barbarians are Barbarians, they are supposed to develop FASTER than Necromancers. Again, what guarantee do you have that you won't have a Barbarian neighbor in an online random game? You wouldn't claim that Liches are good in battle against Griffins and Hippogryphs, would you? Even if there isn't a rush nearby, do you think everyone will just watch you capture Utopias (after you've developed)? I doubt they'll even be left standing. And you can scrape together enough money to buy 7 slots for a decisive battle from across the map. But this is just my personal opinion, and I'm not forcing anyone to agree. Everyone can win or lose with any faction - this is clear to everyone.
It's funny to listen to you, honestly.
And 200 Hippogryphs is actually achievable! I've done it, and please note, not at the end of the game (it's about luck with the castles). --that's a lot of castles of the same type + additional Hippogryph mines to gather that many, and not at the end of the game! It's like a purely Barbarian world, not a map. :D :D :D I haven't encountered such hegemony of one faction on computer-generated maps yet...
It's a simple calculation - 200 Hippogryphs and 5000 Skeletons in one go, while leveling up the hero. --yes... so, a Barbarian who somehow managed to get 200 Hippogryphs will be well-leveled, while the Necromancer hero who, in that time, only managed to gather a few miserable 5000 Skeletons will be weak as wet tissue. :)
Barbarians are Barbarians, they are supposed to develop FASTER than Necromancers. --Barbarians run faster, but that doesn't mean they develop faster (development includes hero leveling and the overall strength of the royal army). If the first point can still be argued, the second point only supports the Necromancers, their army will always be powerful due to the hordes of Skeletons.
Again, what guarantee do you have that you won't have a Barbarian neighbor in an online random game? --Oh, come on... the only thing I don't like about Barbarian or Swamp neighbors is their 3rd-level magic... you can't learn anything useful in their castle, and you have to fight... they are very unpromising neighbors.
Even if there isn't a rush nearby, do you think everyone will just watch you capture Utopias (after you've developed)? I doubt they'll even be left standing. And you can scrape together enough money to buy 7 slots for a decisive battle from across the map.
What will they do? Who would really want to stand in the way of a fully equipped Necromancer hero who has practically lost nothing during the game and has only been accumulating hundreds of Skeletons. And regarding Utopias, it is precisely Necromancers who can visit them in the early stages of the game (it is quite realistic by the end of the first month), which is very problematic for other factions... that's the thing.
And in general, to summarize everything said, my advice to you is to play less against the computer and more with serious opponents, real people at a difficulty level of 200%... then the desire to play with unpromising Barbarians or those same Swamp creatures with their 3rd-level magic will disappear, and there won't be such funny statements about 200 Hippogryphs killing 5000 Skeletons with one blow