My respawn looked decent, somewhere far off-road I could see a Griffin Conservatory, plus a moon event happened. But I played very poorly, losing my birds in flat terrain. When I saw Goshann in the tavern, I wanted to pop the moon on my main hero and attack quickly. But I messed up badly when taking back the town, leaving the castle undefended — as a result, the AI took it back with a last hero having a single unit, which I didn't notice — so I wasted 2 more turns with the moon. Gurney got earth magic and became the daddy again (still no slow spell in 4 mage guilds, no scrolls or shrines either). In the center I took a village, a +2+2 sword, and a mini-artifact, also scouted a Dragon Utopia and a Griffin Conservatory, both max-level. At the same time, there was a war among low-tier players. In the other center I picked up another 6 vivi's, losing a stack of raiders, and returned to the non-tempo home Griffin Conservatory. It turned out to be custom-tailored, 2 plus angels. The tavern revealed the opponent's army was stronger, so I decided to go into 2 treasure zones at once, giving up the center without a fight. So I went into the max-dice lair with the moon, but got slow single units plus 3 morale in the first round. Loss, thanks to the opponent for the game.
P.S. — I traded with hobgoblins instead of spearmen, had no morale, and took losses with a bird and single units. Cancer, basically, regretted 500 low-tier unit movements, thought I could lure them onto the wall anyway.
The game turned out to be unusual — when I started building a chain for the +3 morale medal, shackles, and another Griffin Conservatory, the opponent surrendered. Even though I thought I was in a losing position. Thanks for the game.