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#359
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My starting position looked decent; a castle was visible in the distance along a rough road, and I also had a Moon Gate. However, I played very poorly, losing units for no reason. When I saw Goshan in the tavern, I wanted to use the Moon Gate and attack quickly. But I messed up badly when trying to capture a resource, leaving my castle unguarded. As a result, the enemy took it back with their last hero, who had only one unit. I didn't notice this and wasted another two turns with the Moon Gate. Gurney captured Earth and became a powerful hero again (I still couldn't get Slow on him, even with four Guilds, scrolls, and shrines). In the center, I captured a village, a +2+2 sword, and a mini-lair. I also scouted a Utopia and a castle, which turned out to be a major one. Meanwhile, a war was raging between the other players. In another center, I took six more Griffins, losing a stack of Raiders, and returned to my home base, which wasn't a fast-paced castle. It turned out to be exactly what I needed: two Angels plus. The tavern showed that my opponent had a strong army, so I decided to go for two major resources at once, giving up the center without a fight. Therefore, I used the Moon Gate to go to the major Naga temple, but I took slow units and only gained 3 morale in the first round. I lost, and I thank my opponent for the game. P.S. - I fought Hobgoblins instead of Pikemen, had no morale, and lost a Griffin and some units. It was a bad move; I wasted 500 movement points for the Griffin, thinking I could still lure the enemy to the wall.

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