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“Two Seasons: Summer-Autumn 2015” Tournament. Online games for rating (reports, discussions).

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#2912
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The resource distribution was poor, with almost no money. There were some good artifacts (quiver and +5 to all stats), but they were heavily guarded. There seemed to be a decent number of marshmallows and Hives, but they were all far apart and also heavily guarded. Building chains with almost no money and distances of 5-6 heroes is quite a challenge... so, it took a day to capture 1-2 Hives. From the first week, the opponent had significantly better stats, and overall, things were clearly going better for them. I was considering conceding, but I decided to keep playing. In the end, there was a whole series of battles on the verge of defeat (but playing without risk wasn't an option because the opponent had a significant advantage). I got lucky that the opponent lost the timer and didn't come after me in the second week. As a result, I collected the 127 most valuable items and set up a defense near the Utopia. On day 131, the opponent arrived, captured a village, and, with the timer running out, didn't have time to move their troops away, remaining at the mine with an army in front of the village. The attack on the Utopia was canceled, and I went after them (I was expecting a more serious army, to be honest, but it turned out that I had the advantage in both stats and resources). I didn't let them escape the battle, and in the first round, resistance activated on my Cyclops, so the opponent's attack failed. Thanks for the game!
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