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1) Hellish Strategist - The hero immediately possesses the tactics and defense skills; if his troops are in a defensive stance, they receive a bonus.
2) Genie in a Bottle - The hero spends his entire turn and mana, but in return receives resources, units, or an artifact; the benefit increases with level.
3) Dwarven Centurion - For every hundred soldiers, the hero receives a one-time bonus to attack and defense.
4) Orcish Raid - If the last battle took place no more than 3 days ago, the hero has a bonus to attack.
5) Fallen Knight - The hero starts with this skill, and the effectiveness of dark spells increases with his level.
Added 2 minutes later
Dyrman
I haven't encountered a function in the scripts that handles redemption.
Why not simply increase his stats while he's in the tavern, so that his price is equal to 10-15 thousand, and after redemption, everything returns to its original state?