Activated from the spellbook.
Added 48 seconds ago
:smile34:
And what's the difference now?
Added 8 minutes ago
I already said that it's forbidden to influence combat events, and if you change the stats of creatures, spells, and skills, it will change for everyone. Therefore, immediately a minus: 1, 3, 9.
2 - a copy of another Faction's ability
4 - no one will play with this hero (attacked with 3 peasants against any army on the map and fled, then transferred the creatures back and is ready for the final)
5 - too strong, the display of stats in such cases is also flawed
6 - there's no need to turn the hero into a building
7 - a mishmash
8 - pulled out of thin air
10 - this is just a stat increase, any new hero can have this, I would like something more interesting
4 - What if you make the ransom price fixed and high, so as not to abuse it? Let's say 15,000?
Well, I'm trying to suggest special abilities, maybe something will be liked.
P.S. Yes, I forgot about dark energy, but in 4 he did this passively, you can make a hero with the same ability.