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HoMM3 HD bug reports.

#384
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HoMM3 HD 4.0 RC11
1) In a two-player game without hotseat mode, the 10-minute timer during a turn turns into tens of hours:
This might be due to changes in the timer's operation that were implemented specifically in 4.0 RC11. I'll revert this; hopefully, the situation will improve.
2) The time to load a save and transfer a turn has significantly increased after switching to HD 4.0. Is this happening to everyone?
This is very strange.
In the original version and before 4.0, a turn was transferred as follows:
1) The previously saved service save (for the beginning of the day) was read from the disk. 2) A service save for the end of the day was written to the disk.
3) The save written in 2) was read.
4) 1) and 2) were compared, and the difference was written to the disk.
5) The difference was read from the disk and transmitted over the network.
In 4.0, nothing is written to or read from the disk during turn transfer; everything is done in RAM. So, the speed should actually increase.

Nothing has changed in the save loading process.

Added 33 minutes later
StickyFingaz
We just played simultaneous turns with dread1 on Jebus. ... We load the autosave, and his heroes are in the wrong place.
I also saw on a stream today that heroes were changing position during hotseat mode.
I've figured out what's going on, and it will be fixed soon.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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