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Expedition: general discussions.

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#283
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Well, he has combat skills. Or does he need even more? The archaeologist idea is good, so we'll stick with it. The engineer can improve crossbows and make bombs for battle, the toxicologist can create poisons; there's also a chemist and an alchemist. It should be quite convincing in battle.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers