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Modifying templates for HotA.

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#8
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Wicc
For example?
Well, just my IMHO. 1. Remove the templates with three castles, which are used by default by almost everyone. 2. Remove one of the Jebus-like schemes, where the difference is in the villages/forts on the native map. 3. Fix the asymmetrical guard of 12.5k on one of the schemes. 4. I'm not ready to say anything about the roads yet, but some schemes may need adjustments. By the way, it's not entirely clear how relevant anarchy is for Haven, since it seems impossible to steal from under shifted guards there, and there aren't that many rules that one would want to break.