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=Lizard=Now imagine the situation: the final is being played and it's a brawl, because this is exactly that "rare" game with contact at the end of week 2. I agree - on mini-noste it should be up to 125, on Jebus Cross - up to 116 inclusive (breaking your own and ГО and the opponent's ГО nearby on 117 is not that rare).The logic here is as follows: an event that occurs with a probability of 10% or less can be disregarded in this case. Because there is insurance in the form of a soft landing. It is undesirable as a mandatory part of the gameplay, as it shifts the color balance, but if it suddenly happens in 1 out of 10 games - it's not a big deal.
Hence, imho, this is how you should choose the numbers for the duration of the OH - sort the dates of first contact, discard the earliest 10%, and set the OH disablement based on the rest.
Added after 3 minutes KobRa_RRAnd due to a larger number of useful objects, the tempo is faster by a couple or three days. Practically the same as experience in VT. There, Dragon Utopia were broken early due to leveled-up low-level monstersWell, I wouldn't say that... the general amount of meat is certainly more, but strike stacks grow slower since they are spread across a larger number of units. By the middle of week 2, usually a chain is something like 2 angels+3 giants+10 wyverns + 12 cyclops. Entering Dragon Utopia with such an army is a questionable endeavor. VT's 5 angels+15 ducks+leveled-up devourers looked somehow more confident in the utopias.