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Twilight Archipelago

#11
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13ga
I looked at the map and played it. First, the map is displayed in two places in the menu: with a name and a blank line (like Rambo1969, #4). There was a recent discussion on the forum about how to deal with this. Playing in constant darkness is not for everyone. All the time, the map reminded me of black people, black cats, and coal sacks. I agree that it would have been better to assign castle types to the player's color. Being a Dwarf in the desert is not ideal. The General Gameplay didn't work out. The player in the Dungeon was, for some reason, locked in with a tent and just sat there. There is no good path to the Blue (I was playing as him). The garrison between him and the Red is too strong for the AI, and it's too far by sea – no one comes. The neutral cities on the islands are not worth it: it's not easy to get to them, and there is no benefit from acquiring them.

Is the player locked in the Dungeon? As far as I know, you can exit it. The garrison between Blue and Red is not that strong. As for the locations, this is the case on many maps; the most I can do is assign native castles to specific locations. Regarding the night, I will most likely create a daytime version and include it with the night version. And also, what do you consider a useful neutral castle? I will take a look at the map duplication and fix it.