Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I looked at the map and played it. First, the map is displayed in two places in the menu: with a name and a blank line (like in Rambo1969, #4). There was a recent discussion on the forum about how to deal with this. Playing in constant darkness is a matter of personal preference. The map constantly reminded me of black people, black cats, and coal sacks. I agree that it would have been better to assign castle types to the player's color. Being a Dwarf in the desert is not ideal. The overall gameplay didn't work out. The player in the dungeon was, for some reason, locked in a tent and just sat there. There is no good approach for the blue player (I was playing as him). The garrison between him and the red player is too strong for the AI, and it's too far by sea – no one comes. The neutral cities on the islands are not worth it: they are difficult to reach, and there is no benefit to acquiring them.