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Twilight Archipelago

#10
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I looked at the map and played it. First, the map is displayed in two places in the menu: with a name and a blank line (like in Rambo1969, #4). There was a recent discussion on the forum about how to deal with this. Playing in constant darkness is a matter of personal preference. The map constantly reminded me of black people, black cats, and coal sacks. I agree that it would have been better to assign castle types to the player's color. Being a Dwarf in the desert is not ideal. The overall gameplay didn't work out. The player in the dungeon was, for some reason, locked in a tent and just sat there. There is no good approach for the blue player (I was playing as him). The garrison between him and the red player is too strong for the AI, and it's too far by sea – no one comes. The neutral cities on the islands are not worth it: they are difficult to reach, and there is no benefit to acquiring them.