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#5
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Griffons with endless retaliation work very well with vampirism, especially for combat griffons, but will you find it in the Castle? Instead, you might get subjugation or unholy word. However, if you have more than one Castle or buildings for generating mana, the chances of getting a good skill are higher.
Taking leadership for vampirism doesn't make much sense. Yes, there's inspiration, but it's not worth leveling up just for that. It's better to take attack and increase the damage of the griffons. It's also not worth spending points on two schools of magic. You can take education to have more mana, as knights have big problems with it. However, education is rarely offered to knights.
Readiness doesn't allow you to attack twice, as mentioned above.

As for how effective it is, it depends on who you're playing against. Gnomes can steal vampirism if they have the magic ward rune. This won't save them much against combat magic either. Vampirism will protect against various dark control spells, although there are ways to remove it. And if the opponent also has vampirism and applies it to their stacks, the griffons won't be able to heal from them. In general, you need to see who the opponent is. But, of course, the fact that you can't retrain griffons is a disadvantage. This isn't so noticeable on a small map, but it will be noticeable in a long game.

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