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“Two Seasons: Summer-Autumn 2015” Tournament. Online games for rating (reports, discussions).

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#2651
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Amster
We took all the restarts. By day 1, I had already lost almost all 7 elves to morale rolls, my own town provided a stack of 24 battle dwarves)). The Shield +4 OL and the Cap were revealed near the main town for 20-49 native horses for both artifacts, but how to grab them — who knows. By day 1, I captured 3 towns (2 native) and the opponent's conf is up. There are 2 external dwellings of horses in the town, Dragon Fly Hive and cons are at zero — no idea how to get the artifacts. I experted Earth, have Oil, though only mana for 2 casts and SP 3. On day 121, I take the external dwellings of horses with Kyrre, split into the main town, full buyout — got decent stacks: 9 upgraded horses, 52 battle dwarves, and 90 upgraded Centaurs. With this junk, bumping +1 to knowledge, I take the Shield +4 OL for 35 horses, next turn the Cap for 30 — easy. Nearby is a strategic well. Scouting reveals the opponent and I are lighting each other up from the first days. Crag sits on a goblin in a town; a couple of tiles were missing to kill him with Dimension Door. Had to split through stables into a rich town, where there's an almost free chalice for 100 vamps. On his turn, the opponent takes my main town via Dimension Door, captures all towns within movement range, both of them, and stays overnight in my main town. His army has 40 ducks and 35 mana. On my turn, through Charney and the well, I take the chalice. With it, mana is already 120. I take back the town, split Kyrre there, and attack with 120 mana, wearing the Cap instead of +6 OL, and an explosion for 900. There was nothing to oppose.
Thanks for the game!
beautifully resigned
thx for the game
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