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Mafia 100. Sylvan: Tree of Life.

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#149
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I actually liked the idea of single-use/double-use defenses when I first saw this concept.
The undeniable fact is that you can play around this, whereas the presence of random factors diminishes the significance of one's own efforts and, thus, leads to less investment in the Gameplay, since in a game with a competitive element, you can lose/end up in a disadvantageous position simply because of a random event.
It's like when you play a MOBA, trying to outplay your opponent, but they just proc a ten percent crit several times in a row. Or when you play some retarded card game, yet still try to remember the cards already played and guess which ones remain in the deck/opponent's hand, only for your opponent to defeat you thanks to some random effect (which is precisely why Hearthstone is a casual game for morons).

In any case, the point is that with percentage-based defenses, an already random game becomes even more dependent on chance.
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