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#6
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Magistar
Well, mages are one of those factions that aren't too difficult to start with. Mana doesn't run out as quickly as it does for Warlocks. It's best to build mage guilds as quickly as possible, because the strength of mages lies more in the hero than in the troops. You can improve the summoning skill there, and you can definitely win. You can also choose a second school. Footmen work well with mines if they appear. Eliminate archers using the Sign of the Magician, and before that, quickly block them with some level 1 gargoyles. If you have a Crystal of Secrecy or a Wall of Swords, it's even easier.
In general, you have to look at the situation. It depends on who you're playing as and against, and what spells you have. Heroes depend heavily on random events.
Phew, someone answered, I thought the forum was already dead.
So, instead of building up the city for mages, is it better to focus on the guild as much as possible? But you won't be able to fight much with the hero, and therefore you won't get much experience, and it's also possible that you won't get what you need. For example, in both games at the beginning, I didn't get any magic at all (which is very strange:eek: )

Added 1 minute ago
Ment
If you're having trouble, I would just suggest that the author of the topic start with a simpler option. Even with Hafiz. Orks are often chosen because of their specialty, but people have noted more than once that the developers gave her too small values in the specialization, so it almost doesn't work in practice. Hafiz's specialty does work. + a bunch of gremlins and a ballista at the start. A strong hero, can even play in the late game, the main thing is to start quickly without any problems. Another option is Razaz. I wouldn't choose the others at the beginning, although you can later, if the game is going well for you.
And what makes Hafiz so strong? Gremlins are just cannon fodder, or 70 gremlins (and if you buy another 20 in the city right away), that's almost a hundred, can they do good damage at the beginning?
As for Razaz, I've always been surprised, 15 weak, dilapidated golems, how can you even play with them?

Added 1 minute ago
MasteR
The one who uses fireballs is very good for a quick start on small maps. Especially if the Phoenix Feather Cloak is somewhere nearby. And a well is definitely not superfluous. And ideally, Hafiz should be bought in the tavern in the first few weeks and used as a secondary hero.
I used to use him too, but as far as I remember, it consumes a lot of mana, and he's not very developed in it. I'm currently trying to play on maps for 6 players.

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