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SkillWheelUp - Простой SkillWheel мод

#1
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I made a simplified Skill Wheel for quick games. At the same time, I changed the probabilities of skill drops for different races. (Percentage is the probability of a skill dropping. 12% for a racial skill. Skills that need to be taken beforehand are in parentheses.)
Knight. Defense (10%) – Steadfast (Stance), Prepared (Steadfast) Leadership (10%) – Encouragement (Recruitment), Empathy (Encouragement) Logistics (6%) – Home Territory (Navigation) Summoning (6%) – Elemental Balance (Master Summoner) Light (8%) – Guardian Angel (Blessing) Darkness (8%) – Fallen Knight (Mind Control) Chaos (6%) – Fire Wrath (Master of Fire) Attack (8%) – Retribution (Battle Fury) Education (6%) – Mentorship (Scholar) Luck (6%) – Aschi’s Favor (Luck) Mechanics (8%) – Rapid-Fire Ballista (Ballista) Magic (6%) – Secret Advantage (Wisdom) “Unrelenting Force” (12%) - (Secret Advantage, Aschi’s Favor, Fire Wrath, Elemental Balance) Demon. Defense (6%) – Fire Retribution (Reflection) Leadership (6%) – Gate Lord (Diplomacy) Logistics (10%) – Quick Gate Opening (Navigation) Summoning (6%) – Fire Warriors (Master Summoner) Light (6%) – Fire Protection (Protection) Darkness (8%) – Debilitating Strike (Curse) Chaos (8%) – Withering Flame (Master of Fire) Attack (10%) – Devilish Strike (Battle Fury) Education (6%) – Secret Keeper (Lore) Luck (8%) – Wide Gates of Hell (Soldier’s Luck) Mechanics (8%) – Sulfur Rain (Catapult) Magic (6%) – Exploding Corpses (Mana Regeneration) “Urghash’s Call” (12%) - (Exploding Corpses, Fire Warriors, Fire Protection, Secret Keeper) Ranger. Defense (8%) – Battle to the Last (Stance) Leadership (8%) – Forest Leader (Recruitment) Logistics (10%) – Silent Hunter (Scouting) Summoning (6%) – Misty Veil (Earth Lord) Light (6%) – Storm Wind (Righteous Wrath) Darkness (6%) – Darkness Weakness (Mind Control) Chaos (8%) – Mana Burst (Master of Fire) Attack (6%) – Forest Fury (Battle Fury) Education (8%) – Forest Cunning (Lore) Luck (10%) – Elven Luck (Soldier’s Luck) Mechanics (6%) – Enchanted Ballista (Ballista) Magic (6%) – Secret Revelation (Wisdom) “True Luck” (12%) - (Darkness Weakness, Misty Veil, Storm Wind, Forest Fury) Warlock. Defense (6%) – Stone Resilience (Stance) Leadership (6%) – Speed Aura (Recruitment) Logistics (6%) – Sudden Attack (Navigation) Summoning (8%) – Exorcism (Master Summoner) Light (6%) – Secrets of Light (Blessing) Darkness (6%) – Dark Regeneration (Curse) Chaos (10%) – Secrets of Chaos (Master of Fire) Attack (10%) – Magic Speed (Tactics) Education (8%) – Dark Revelation (Magic Attraction) Luck (8%) – Lucky Sorcerer (Soldier’s Luck) Mechanics (6%) – Earth Shatter (Catapult) Magic (8%) – Shifting Mana (Secret Knowledge) “Fury of the Elements” (12%) - (Secrets of Light, Dark Regeneration, Earth Shatter, Sudden Attack) Wizard. Defense (6%) – Resistance (Reflection) Leadership (6%) – Devotion to Machines (Diplomacy) Logistics (6%) – Golem March (Navigation) Summoning (10%) – Banishment (Master Summoner) Light (8%) – Seal of Light (Protection) Darkness (8%) – Seal of Darkness (Mind Control) Chaos (8%) – Magic Drain (Storm Lord) Attack (6%) – Fire Arrows (Archery) Education (10%) – Graduate (Scholar), Magical Reward (Graduate) Luck (6%) – Trophies (Luck) Mechanics (6%) – Machine Mastery (Catapult) Magic (8%) – Counterspell (Wisdom) “Magical Omniscience” (12%) - (Devotion to Machines, Machine Mastery, Golem March, Trophies) Necromancer. Defense (8%) – Grave Chill (Reflection) Leadership (6%) – Herald of Death (Diplomacy) Logistics (8%) – Death’s March (Navigation) Summoning (10%) – Populated Mines (Life Lord) Light (6%) – Twilight (Protection) Darkness (10%) – Cursed Earth (Pain Lord) Chaos (6%) – Deadly Chill (Cold Lord) Attack (6%) – Cold Steel (Battle Fury) Education (8%) – Lord of the Dead (Lore) Luck (6%) – Deadly Misfortune (Soldier’s Luck) Mechanics (6%) – Plague Tent (First Aid) Magic (8%) – Undead Protection from Magic (Wisdom) “Scream of Horror” (12%) - (Twilight, Plague Tent, Herald of Death, Deadly Misfortune) Rune Priest. Defense (10%) – Defensive Hird (Stance) Leadership (8%) – Rune Harmony (Diplomacy) Logistics (6%) – Sharp Mind (Scouting) Summoning (6%) – Rune Shield (Earth Lord) Light (8%) – Eternal Light (Protection) Darkness (6%) – Darkness Weakness (Mind Control) Chaos (8%) – Pyrokinesis (Master of Fire) Attack (8%) – Attacking Hird (Tactics) Education (6%) – Rune Recall (Lore) Luck (6%) – Dwarven Luck (Magic Resistance) Mechanics (10%) – Rune Machines (Ballista) Magic (6%) – Diversion (Secret Knowledge) “Absolute Protection” (12%) - (Rune Shield, Rune Recall, Dwarven Luck, Darkness Weakness) Barbarian. Defense (8%) – Protect Us All (Stance) Leadership (8%) – Battle Frenzy (Recruitment) Logistics (10%) – Path of War (Navigation), Plunder (Path of War) Summoning (6%) – Return to the Void (Sustain Summon), Misty Veil (Sustain Summon) Light (6%) – Storm Wind (Sustain Light), Secrets of Light (Sustain Light), Fire Protection (Sustain Light) Darkness (6%) – Debilitating Strike (Darkness), Cursed Earth (Darkness) Chaos (6%) – Fire Wrath (Chaos), Mana Burst (Chaos) Attack (10%) – Stunning Strike (Battle Fury), Devilish Strike (Stunning Strike) Education (6%) – Dark Revelation (Endurance), Magic Attraction (Military Knowledge), Mentorship (Magic Attraction) Luck (8%) – Barbarian Luck (Magic Resistance) Mechanics (8%) – Goblin Aid (Catapult) Battle Cry (6%) – Mighty Cry (Battle Cry), Diversion (Mighty Cry) “Pure Fury” (12%) - (Return to the Void, Fire Protection, Cursed Earth, Mana Burst)

I was too lazy to remember the tons of dependencies of the original 3.1 wheel, even though there is a mod for the built-in scheme.
Now the races have become even more unique, and any skill is easy to predict.

The super-skill is just as easy to get, but you will have to collect abilities that are not typical for the hero.

P.S.
Installation is as usual - change the extension to h5u, put it in the mods folder. One mod for the wheel, another for the probabilities.
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