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Mafia 100. Sylvan: Tree of Life.

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#110
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So, how do we determine where that line is – the boundary between a game that is too simple and lacks random events, and a setting that is overflowing with randomness? Besides, percentage-based defenses, in my opinion, are not the worst or most complicated element of the game. There are notes, redirections, indiscriminate killings, false clues, and no one is complaining about those.

Whatever