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The first impression is excessively negative. I hope it’s misleading.
Cons:
1) Very bad music;
2) The upgrade system is not random at all;
3) Many bugs;
4) Long, far-fetched names for resources;
5) Lack of contrast and other differences between active and inactive objects;
6) The level of detail in objects is so high that everything looks very poor from a distance;
7) Lack of an initiative bar;
8) Poor town screen and its buildings (in terms of appearance);
9) Clumsy or poor animation;
10) Subjectively, I didn’t like the appearance of almost all units;
11) “Strange” creature cries;
12) Elven heroes;
13) Stupid AI;
14) A shift towards Dis (I like Dis, but a mix of heroes and Dis is nonsense);
15) Flanking attacks, now everyone is constantly turned… hmm… backwards!;
16) Greater emphasis on RPG style;
17) Division by elements in the form of magic (I liked the division of schools in 5 more);
18) The worst Campaigns;
19) Cutscenes, if you can call them that;
20) System requirements;
21) The presence of incomprehensible combat machines (some repeat units);
22) Long AI turn without visual progress indication.
Pros:
1) In-game encyclopedia;
2) Structure of town building;
3) Map editor – its presence;
4) The presence of flanking attacks (but not their implementation);
5) Some skills;
6) The presence of alternative level 6 creatures.
P.S. Even the sixth installment didn’t cause such negative emotions initially, which is strange, because the seventh part seems better.