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Mafia 100. Sylvan: Tree of Life.

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Night Action (NA) Order:
Raising the Dead
Resurrection
Sylph hides (not displayed)
Manipulation (not displayed)
Domination (not displayed)
Dryad surveillance (not displayed)
Naiad seduction
Forest Guardian moves
Snow block
Gargantua block
Medusa block
Crippling shot (fact is displayed)
Warlock NA (curse and blight) (not displayed)
Dark One NA (evil eye and suggestion) (not displayed)
Poisoner NA (all NAs) (poisoning fact is displayed upon first NA)
Sylph checks (not displayed)
Dwarf checks (not displayed)
Resurrected protection (displayed as a fact, without nickname, regardless of whether the protection was useful or not)
Lizardman protection
Orc protection (displayed as a fact, without nickname, regardless of whether the protection was useful or not)
Healer's spell removal
Petrification
Killing ults (forest spirit rage, hunter's wolf feast)
Elf kill
Warlock kill
Leader kill
Medusa kill
Dark One kill
Resurrected kill
Orc/Dwarf kill
Gargantua/Night Hunter kill
Double kill
Keeper's healing (displayed if NA was needed)
Healer's amulet (not displayed)
Ice Prison

Explanations on features and NAs:
1. The Guardian's bear protects against kills, blocks, and other negative NAs (dark magic and such).
2. The Guardian's snake blocks the player.
3. The Guardian's falcon grants the player protection from blocking and pierces all protections (protectors and percentage-based, but not the ability of the spirit, keeper, etc.)
4. Scaring away = player protection.
5. Features of the spirit, keeper, healer, guardian, and resurrected are not protections. They cannot be pierced or bypassed. Naiad NA also cannot, nor can the Leader's swap. The double kill effect is also not piercable, except with help from the guardian.
6. Weakness removes only percentage protection. Evil eye removes all features, except those specified in the NA as an exception. The effect of the Naiad NA is not considered a feature.
7. Dark magic - NAs of the dark one, medusa, warlock, poisoner.
8. The Keeper can only be killed by: dark one, medusa, warlock, poisoner.
9. The Healer can be killed by everyone except the aforementioned casters.
10. The Healer protects against all dark spells, including petrification and kills via dark magic. Also removes all dark magic effects (and petrification/poisoning), but does not save from a kill.
11. The Leader learns of an assassination attempt only after the mafia NA is sent. Consequently, their team can no longer change it.
12. Petrification is removed after the medusa's death. Medusa's protective petrification remains forever; only the healer can remove it. Players under the effect of petrification cannot post in the thread or use NAs.
13. All possible protections/failed kills are described in three ways:
a) If a mafia protector or maniac protected, a hint about the protector's role is given without nicknames
b) If a town protector protected, the nickname of the person who was protected is indicated
c) All natural protections are displayed as a fact of attack, without hints regarding the roles of victims and attackers
14. The poison bomb is displayed only on the following night when it explodes, without nicknames. On the night of placement, no hints about NAs are given.
15. Petrification is displayed only if it worked. If it was targeted at the healer, gargantua, or warlock, nothing happens. This is a half-kill in the sense that it removes the player from the game and is used instead of a kill. Otherwise, it is more of a debuff.
16. The resurrected's determination acts as a double attack in the case of the forest spirit.
17. If the victim of voice theft dies, the thief does not receive their vote.

Mafia can use 3 NAs per night, maniacs two. One is killing/poisoning/petrification and two others are ordinary. One role cannot use two or more NAs at once.

Victory Conditions:
The Town wins if all negatives are killed (except the resurrected, if they switched to the town's side)
Mafia and maniacs win if all other teams are defeated. Mafia do not necessarily have to kill the resurrected; they can win with them, IF they haven't switched to the town's side; otherwise, they must be killed.

Player List:
1. David's Deer - Pepp (immune)
2. Irbis - Heroist
3. Pink Pigeon - Dagr (immune)
4. Loggerhead - MyHighness (immune)
5. California Condor - Nebo (immune)
6. Kalan - KindShaman
7. Brazilian Tapir - Morning
8. Okapi - Master
9. Red Wolf - Ment
10. Hawaiian Duck - Fragment (immune)
11. Mountain Tapir - Vishmaster
12. Goliath Frog - Ple-Sen
13. Indri - Vall d'Emeroll (immune)
14. Ethiopian Jackal - Drakkoshka
15. Addax - Gur
16. Spotted Kangaroo Mouse - Nephela
17. Okinawan Salamander - Alexeagle
18. Giant Panda - Mona (immune)
19. Proboscis Monkey - Siverfale (immune)
20. Blue Whale - Neyra Drake

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Be strong. Believe