Skip to content

Wizard – “The Triumvirate” [Campaign 6, Mission 3]

User Avatar
#109
Auto-translated
FireCool
In general, playing as magic heroes in campaigns is very easy, especially when it comes to Dark Magic, which I think is the most powerful. While the Phoenix is moving, you can use Berserk and Mind Control to defeat half of the enemy's troops. Because of this, even battles against a numerically superior enemy become quite easy with Dark Magic. Try completing the game without it, though! My next playthrough of the fifth game and its expansions will involve a non-standard build. It might be unrealistic, but at least it won't be boring.
Variety is always a good thing. I remember that I used to prioritize Logistics for everyone, but lately, I've stopped doing that for many heroes. I only leave it for Isabel, Agrael, Faelan, Frida, Wolfshtein, Arantir, Ornella, and Gotai. Although Wolfshtein already has it from the start. And in general, it's too easy to play with Dark Magic, especially with spells like Mind Control and Berserk. If I were the developers, I would make their application more difficult. In Warlords of the Horde, they added the ability to attack your controlled unit. They should have made it so that the enemy also couldn't attack a unit that you have taken control of. That is, once you take control, it's yours, and you can't attack it, but its allies can. Then, in the case of the last controlled unit, you would have to wait for it to break free from control and attack with your own forces. Instead of controlling, for example, a hundred Cyclops and calmly attacking with all of them, while they don't even retaliate.