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Harmony - Troop Symmetry

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#385
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Nargott
What's better depends on what you value more: dynamic obstacles created by players or static ones defined by the map. A larger map provides more opportunities for initial unit placement, but on the other hand, it visually makes the units appear smaller and blurs the distinction between large and small units. A larger map also has potential in terms of creating interesting arenas (with obstacles), but again, this requires time and effort.

Personally, I prefer the former, but this might be because that's how it's implemented in my mod right now, while the technical feasibility of connecting a 14x14 map in general has not yet been proven (as far as I know, it's currently only connected by another mod in certain scenarios).
Please explain in more detail – what do you mean by "I prefer the former," and what exactly is implemented in your mod, and what is the problem with using a larger map? Also, what map sizes can we use? I know of three:
1) during naval battles
2) during regular battles
3) during sieges

I'm aiming for:
1) to eliminate the possibility of reaching the opponent in the early turns (this can be left for teleporting units)
2) to develop the tactical aspect of the game

– here, we have the options of reducing movement speeds and increasing the arena size. I'm generally in favor of increasing the arena size, but what problems might arise (for example, the issue with a 14x14 map)?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...