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Good versus Evil - II

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#93
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KillAndAction
Let's determine the placement by drawing lots.
For the future, it would be better to introduce something more adequate than a simple coin toss, for example, the Berger coefficient (which has been used for a long time in the league to determine placement when the results are equal). A coin toss is an anachronism. In the end, the luckier one wins, not the strongest.