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#375
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Here, we can increase the price, but let's not change the effect.
By the way, here's another thing: in almost all parts of the game, there were spells to enhance and weaken archers, but here we see spells that weaken archers in both light and dark factions – that's unfair. I suggest:
1. Change "Scatter" – it should simply remove the counterattack ability for both melee and ranged units and not reduce their ranged damage (i.e., the effect on ranged units should be the same as on melee units).
2. Lower "Evasion" to the second level and raise "Stone Skin" to the third level, and recalculate their effectiveness.

Added 50 minutes later
By the way, the latest version of the creature table is now on the first page, so you don't have to search for it and read every message.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...

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