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Harmony - Troop Symmetry

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#371
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Generally, I think that with a decrease in speed or an increase in the arena size, "shoot-and-defend" and "magic-attack-and-defend" tactics will win – meaning ranged units will have an advantage. In that case, you could slightly reduce the damage of ranged units and the power and cost of direct damage spells.
That would be nice, but how are you going to balance all of this?

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