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Walkthroughs for custom maps.

#195
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solmir2003
Thank you! I'll try running with archers (I don't have time to play myself, I just got chickenpox and was using Heroes to pass the time in the hospital). I'll find the save and check if they're running towards the archers.

It needs to be so that the minotaurs reach the archers in 2 turns, but not the others. Hold down Ctrl, hover over the mob, and you'll see how far it can move in 1 turn. Just place the archers one tile further away, and that's it. The Spirit of Despair will protect against morale loss.

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