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#354
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Nargott
This indicates that you are attacking too weak neutral creatures and doing so too late. In multiplayer, time is of the essence; whoever acts first wins – a heavy push with losses is inevitable. For example, is it better to lose 1 day of tempo by waiting for reinforcements, or to break through an important passage now, but lose 50 goblins? And what if an opponent rushes into the same zone to try and loot the most powerful artifacts? What are 50 goblins – nothing. You have to constantly solve such problems. Speed comes at a price.
In single-player, which is designed for efficient gameplay (speed), the same picture emerges.
I don't know. It's probably hard to understand just by talking about it.
The initial striking force consists of archers or units that can retaliate. 5 slots are separated into one and lured/covered.
Yes, upgraded fairies, cerberuses – these are losses. But not 50. 1-5 units. For the Elves, this is a "hunter" slot = invisibility + magic + finish off any troops without losses.

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