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#2350
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Mar
Two hidden mines near the Dungeon camp saved us from losing.
Thanks for the game.

Yeah, right... When short on money, finding 2 artifacts in 2 chests from the two found in the adjacent area (0.25% chance?), with only one road leading to 13 Horns, then a one-way road directly to the opponent (nowhere else to go), who has a road network (and a good one at that), not just a single path. No other objects were added besides the Cyclops, and why would they be? In the end, I even managed to put up a fight with my 5 horses, killing 2 angels and damaging the opponent's company, but from the start of the game, there was a 0% chance of winning. I played well (the opponent even attacked me without a spellbook :D on turn 131, it doesn't matter that if it were Earth Expertise instead of Advance, he would have gotten his butt kicked - a spellbook isn't needed ;) ), but what's the point - it was impossible to win. The map generator sucks. But on turn 113, I had 3 +1 Knowledge helmets, which is overpowered.
The game ended at the beginning of turn 3, not turn 122.
Thanks for the time, it was a great game, skill matters ;) .

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