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Heroes VII

#746
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That's because its optimization was also refined through patches; now, Might and Magic VII needs to go through the same process.
By the way, personally, the sixth installment worked very quickly for me right from release. It was bad, but fast. It was even surprising.
Night city of the High Elves.
Because they chose it themselves. Sort of.
At least they brought back seven resources.
But they subtly reworked them into something utterly nonsensical.
In my opinion, it would have been better to leave just one truly rare resource, obtained in battles with the most difficult enemy groups or through some other challenging method.
The units have funny special animations, like in the sixth installment; I've only had the patience to check the deer so far, but it's already good.
All these animations are available on the official website, so don't suffer waiting for them in the game.
I'm not sure, but it seems to me that the units are being recolored to match the player's color. I haven't reached the enemies yet; I was fighting neutral creatures, and the neutral fairies are purple, but mine are green. Is this normal?
Erwan likes blizzards.
The music is the worst in the series.
I can't help but agree. It's terrible and low-quality, like never before. Only the vocal part in the somewhat creepy theme of the humans is decent. The rest is a weapon of mass destruction, put together using nothing more than some kind of calculator. The most interesting thing is that even with a synthesizer, you can create something quite safe for the ears with considerable effort, but here they chose the path of least resistance.

In short, I don't regret saving those two pieces at all. The game fully met my expectations, and in some ways even exceeded them; I love it. :smile04: