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"In Honor of Our Fathers"; - "Wisdom of the Earth" [Campaign 3, Mission 4]

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#43
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Vadimh
There's a bug with Barbarian Luck; it always reduces it by 5%, making it a useless skill. The Orc doesn't gain much benefit from Soldier's Luck either. I didn't take Luck and instead focused on Education and Fire Fury. The Orc has a bug where Education doesn't reset, and the bonus stats remain, so I didn't want to exploit that bug, and I also enjoyed leveling up Bloodlust to level 3. The attack itself gives a small bonus, so you can leave it at a developed level. It's useful to max out Defense and take Endurance. Instead of Weakness to Darkness, take Hold Darkness. Strength Against Magic isn't a very strong ability; you can skip it. That's the ideal build. In general, Kujin defeats the final battle quite easily; I just don't understand why so many people have problems with it.
What do you mean by "reduces"? Do you mean that for each point of Luck, the enemy gets +5 to magic damage?) I find that hard to believe. I thought about Soldier's Luck for a long time, whether to take it or not, and decided to take it because I rarely take it anyway, so let it be. Regarding Education, yes, I noticed. I wanted to leave Attack at a medium level, but it didn't work out; the skills were randomly assigned, so either you take Attack, or another useless skill, so it's better to take Attack anyway, especially since we're playing as a melee hero. The same thing happened with Hold Darkness, and I also didn't have enough experience points for everything I wanted to take, so I leveled up Darkness to Expert and took Weakness to Darkness, as suggested in the walkthrough. I also couldn't find a balance with Defense; if I leveled it up, then Battle Frenzy couldn't be fully leveled up, and by the way, it's better to have an Expert level in Attack with Battle Frenzy. Then, if the troops have +3 morale, they get a 15% bonus to attack from Battle Frenzy + 15% from Expert Attack