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The Final Battle 9

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#43
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Sanin
09/29/2015 GoD (Red, Stronghold, Kreg Heg, Kreg Heg) def Sanin (Blue, Castle, Valeska, Gunnar) 2sm4d(3) 147

Haven't played skirmish in a while... so I played one. :)
Both sides have plenty of resources; my opponent also has a stash of gold, while I have a surplus of supplies. However, the control situation is tricky. I had no control on my 2.5 resource nodes; there was only a damage dealer in the ramp, and I was building a guild in the Necropolis. My opponent, on the other hand, had Wings in the Underground and a Kraken with a Crown (and a Teleport scroll nearby), positioned in such a way that it could only be reached with control, for both of us. So, in the long run, I would have lost anyway without control.
However, it didn't come to that. I attacked on day 147, believing that 14 Archdevils were a serious argument, but I didn't take into account that Kreg, with a lot of meat, would deal significant damage even under a Curse spell, given equal stats. However, the main mistake was not knowing that having Demons in the opponent's army would allow him to see the Quicksand even after the Demons die (like with Pegasi and Mages, but this is not mentioned in the physics guide). As a result, the Minotaurs and Ogres were able to defeat the Archdevils even on the quicksand battlefield (although, on the last attack, the opponent already used Teleport). If I had bought off at least one Archdevil, the game would have continued, and I would have taken the Book of Fire from my resource node, and then mass Berserkers and Armageddon with buffs on resistance - and it's hard to say how it would have ended. Thanks for the game.
Maybe it's not about the physics guide, but about the Demons' native ground?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.