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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
Sometimes, the suit keys completely undress the hero – a terrible disadvantage when time is short and the backpack is full; how can this be dealt with?
Added 3 hours and 53 minutes later Wicc
suggestion to introduce something like an initiative scale (turn order of creatures), which is present in more modern parts of Heroes.
I'm an average player, but I've never had problems with this. If a person doesn't know the speed of the creatures, they need to learn the basics, not look for hints – and it distracts from the game. In Heroes 5, there are 2 different speeds for units – that's where it's relevant.
And technically, it's more complicated than a more useful system, in my opinion – when the ordinal number of neutral units is displayed next to their numbers – it's perfect for competitive play. You can combine it with your suggestion if it makes implementation easier.