Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
“Two Seasons: Summer-Autumn 2015” Tournament. Online games for rating (reports, discussions).
The opponent didn't play well and surrendered. Thank you for your time.
I ran out of resources. On map 113, I encountered blockades immediately after passing through the respawn points at 8mm6a. I believe this is a technical issue. The bugged Horror Riders (10-19), Mighty Gargoyles (20-49), and Monks (20-49) immediately blocked the path, even without actively guarding the dungeon, leaving only a path leading somewhere off-road, possibly to a dead end. In the second zone, there's a swamp, and the road ends directly at a teleport guarded by 50-99 lizards. There's 0 gold at the respawn point, and no upgrade opportunities. There's no way to play this map, and it's clear on map 113. I confirm that this game occurred. If this description constitutes a loss, that's fine. Otherwise, I have a save file that I can provide.