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Necropolis versus Orcs.

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#30
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Fireball
When playing Single Adventure, I always take a mass spell of Light from Attack or Defense, more often from Attack, because it combines with readiness. After the curse on the Sorceress, the Necromancer casts mass haste, and the curse disappears. And calmly, BEFORE the next round, Subjugate is cast on the Goblins, and even more so on the leaders, if they can attack the Goblins. It is very difficult to coordinate the attacks of the hero and the leaders with the constant resetting of the mark with mass haste.
And don't mass spells get dispelled by the curse?

Added after 50 seconds
Fireball
Blindness and Sleep. Even in battle, the Princes have a 60-70% chance to put the enemy to sleep. No one ever hopes to Subjugate Cyclops.
Blinding is dispelled by the leaders or by the Leader's Word, and you can also find a Dwarven Helmet.

Added after 1 minute
Fireball
So, you were not attentive. Load the duel, arm yourself with a calculator, and check.
I didn't calculate with a calculator, but I don't remember such changes in the description for patch 3.1, and even when hovering, it says 80%, although they like to give out incorrect data, like with the warehouse of the Orcs.

Added after 43 seconds
Fireball
The Magistrate in every city pays for itself, almost like buying levels 1-5. And the Necromancer has nowhere else to spend the money.
On that map where we played, there were a lot of forts, and almost all the money was spent on them.